Villagers

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How to Acquire

Villagers can be found just randomly roaming around cities and residential areas, trying to survive the apocalypse much like yourself.

These are some of the last of the barely surviving human population, which has been struggling to regain stable numbers ever since the apocalypse began.

Villagers can be picked up with an empty hand by shift + right clicking.

Trader, Auto-trader, Breeder, and other various villager blocks are available to compact the housing process.

These blocks can be found in JEI by typing “@easyvillagers”

Villager Emerald Bug

Incorrect Villager Trades bug only happens when playing in single-player mode, traversing between two worlds.

For example, from going into World A, saving and quitting to the main menu, then entering World B,

World B villagers will have some vanilla trades retain making emeralds trade show up which aren't supposed to be there.

It also applies to the same world A as long as player returned back to main menu from world.

To fix this, restart the game if you ever jump between your saved worlds.

Types

There are 17 different villager types in the modpack.

Including all 13 vanilla villager types and 4 villagers exclusive to Immersive Engineering.

All workstations for these villagers can be found in the Quest book in the Main chapter > Villager Professions.

Armorer

The Armorer requires a Blast Furnace (the vanilla one) to operate.

They trade for coal and sell steel and iron armor.

Below are all possible trades the Armorer can have.

Trades:

Novice trade list:

  • 15 coal → money
  • 5 money → chainmail chestplate
  • 3 money → chainmail helmet
  • 4 money → chainmail pants
  • 2 money → chainmail boots

Apprentice trade list:

  • 4 iron → 1 money
  • 5 money → iron helmet
  • 4 money → iron boots

Journeyman trade list:

  • 1 diamond → 2 money
  • 6 money → iron leggins
  • 7 money → iron chestplate

Expert trade list:

  • 6 money → steel ingot
  • 12 money → steel helmet
  • 12 money → steel boots

Master trade list:

  • 14 money → steel leggins
  • 16 money → steel chestplate

Butcher

The Butcher requires a smoker to operate.

They trade for various raw meats and sell a variety of cooked foods.

Below are all possible trades the Butcher can have.

Trades:

Novice trade list

  • 15 coal → 1 money
  • 5 raw chicken → 1 money
  • 3 raw beef → 1 money
  • 3 raw mutton → 1 money
  • 3 raw porkchop → 1 money

Apprentice trade list:

  • 1 money → cooked bacon
  • 1 money → cooked mutton chops
  • 1 money → cooked chicken cuts

Journeyman trade list:

  • 1 money → mutton wrap
  • 1 money → smoked ham
  • 1 money → bacon sandwich

Expert trade list:

  • 3 money → beef stew
  • 6 money → pasta with mutton chops
  • 6 money → pasta with meatballs

Master trade list:

  • 32 money → roast chicken
  • 32 money → honey glazed ham

Cartographer

The Cartographer requires a Cartography Table to operate.

They trade for paper and money, they sell various maps and documentation related items.

Below are all possible trades the Cartographer can have.

Trades:

Cartographer Novice trade list:

  • 12 paper → 1 money
  • 1 money → 8 paper

Apprentice trade list:

  • 1 money → compass
  • 1 money → spyglass

Journeyman trade list:

  • 4 money → mineral survey tools
  • 16 money → core sample drill

Expert trade list:

  • 13 emeralds and a compass → snowy plains pathfinder map
  • 14 emeralds and a compass → desert pathfinder map
  • 12 emeralds and a compass → old growth pine taiga pathfinder map
  • 3 money → camera
  • 3 money → album
  • 3 money → image frame
  • 3 emeralds → colored banner

Master trade list:

  • 8 emeralds → globus banner pattern
  • 8 money → explorer's compass
  • 21 emeralds & compass → jungle pathfinder map
  • 22 emeralds & compass → ice spikes pathfinder map
  • 19 emeralds & compass → badlands pathfinder map
  • 14 emeralds & compass → flower forest pathfinder map

Cleric

The Cleric requires a Brewing Stand to operate.

They trade for rotten flesh and money, they sell suture & medical kits and nether related items.

Below are all possible trades the Cleric can have.

Trades:

Novice trade list:

  • 32 rotten flesh → 1 money
  • 1 money → thermometer

Apprentice trade list:

  • 2 money → crimson fungus
  • 2 money → warped fungus
  • 2 money → soul sand

Journeyman trade list:

  • 3 money → nether wart
  • 3 money → soul sprout
  • 1 money → dragons breath

Expert trade list:

Master trade list:

  • 1 money block → suture kit
  • 4 money → medical kit

Electrician

The Electrician requires an Engineer's Circuit Table to operate.

The Electrician trades for money. They sell a range of useful components & graphite rods.

Below are all possible trades the Electrician can have.

Trades:

Novice trade list:

  • 1 money → 4 copper wire
  • 2 money → wire cutters

Apprentice trade list:

  • 4 money → Electronic Component
  • 32 money → Precision Mechanism

Journeyman trade list:

  • 3 money → Electrum Wire
  • 2 money → Steel Wire

Expert trade list:

  • 3 money block → Advanced Electronic Component
  • 4 money block → MV Accumulator
  • 8 money block → HV Accumulator

Master trade list:

  • 16 money → Engineer's blueprint(electrode)
  • 4 money → Graphite Electrode
  • 2 money blocks → Car Battery

Engineer

The Engineer requires a Turntable to operate.

The Engineer trades for money. They sell steel and aluminum components & blueprints.

Below are all possible trades the Engineer can have.

Trades:

Novice trade list:

  • 1 money → 8 treated wood planks
  • 1 money → 1 iron rod
  • 1 money → 1 iron plate

Apprentice trade list:

  • 2 money → 1 steel ingot
  • 2 money → 1 steel rod
  • 2 money → 1 steel plate

Journeyman trade list:

  • 1 money → 2 steel scaffolding
  • 2 money → 2 aluminum scaffolding

Expert trade list:

  • 8 money → 1 aluminum ingot
  • 8 money → 1 aluminum rod
  • 8 money → 1 aluminum plate

Master trade list:

  • 6 money → iron mechanical component
  • 8 money → steel mechanical component
  • 16 money blocks → Engineer's blueprint(components)
  • 16 money blocks → Engineer's blueprint(molds)

Farmer

The Farmer requires a Composter to operate.

The Farmer trades for various crops and sells a range of foods.

Below are all possible trades the Farmer can have.

Trades:

Novice trade list:

  • 20 wheat → 1 money
  • 22 carrots → 1 money
  • 15 beetroots → 1 money
  • 26 potatoes → 1 money

Apprentice trade list:

  • 5 pumpkins → 1 money
  • 3 money → cabbage
  • 3 money → tomato
  • 3 money → rice
  • 3 money → onion

Journeyman trade list:

  • 5 melons → 1 money
  • 6 money → sweet berry cheesecake
  • 6 money → chocolate pie
  • 6 money → apple pie

Expert trade list:

  • 4 money → vegetable soup
  • 3 money → mixed salad
  • 2 money → fruit salad

Master trade list:

  • 32 money → shepherds pie
  • 32 money → stuffed pumpkin

Fisherman

The Fisherman requires a barrel to operate.

The Fisherman trades for string & raw fish. They sell cooked fish & seafood related dishes.

Below are all possible trades the Fisherman can have.

Trades:

Novice trade list:

  • 12 strings → 1 money
  • 1 money → 8 strings

Apprentice trade list:

  • 6 raw cod → 1 money
  • 6 raw salmon → 1 money

Journeyman trade list:

  • 1 money → 4 cooked cod slice
  • 1 money → 4 cooked salmon slice

Expert trade list:

  • 3 money → baked cod soup
  • 3 money → fish stew
  • 2 money → kelp roll

Master trade list:

  • 4 money → squid ink pasta
  • 32 money → rice roll medley

Fletcher

The Fletcher requires a Fletching table to operate.

The Fletcher trades for sticks, string & feathers. They sell various crossbow bolts & arrows.

Below are all possible trades the Fletcher can have.

Trades:

Novice trade list:

  • 32 sticks → 1 money
  • 1 money → 8 iron bolts
  • 1 money → 16 arrows

Apprentice trade list:

  • 12 string → 1 money
  • 2 money → crossbow

Journeyman trade list:

  • 1 money → 4 feathers
  • 1 money → 4 diamond bolts

Expert trade list:

  • 8 feathers → 1 money
  • 1 money → 2 netherite bolts

Master trade list:

  • 1 money → 1 explosive bolt

Gunsmith

The Gunsmith requires an Engineer's Workbench to operate.

The Gunsmith trades for money. They sell a range of weapons & various bullets.

Below are all possible trades the Gunsmith can have.

Trades:

Novice trade list:

Apprentice trade list:

  • 2 money block → 12 9mm Bullets
  • 2 money block → 12 45acp Bullets

Journeyman trade list:

  • 8 money block → MP5A5
  • 8 money block → MP7
  • 8 money block → UZI
  • 8 money block → MAC-10
  • 8 money block → M4A1

Expert trade list:

  • money block → 12 .50AE Bullet
  • money block → 12 7.62x39mm Bullet
  • money block → 12 5.56x45mm Bullet

Master trade list:

  • 16 money block → Engineer's blueprint(Bullet)
  • 16 money block → Engineer's blueprint(Special Bullet)
  • 16 money block → 9mm Bullet Casing Mold
  • 16 money block → 45acp Bullet Casing Mold
  • 16 money block → .50AE Bullet Casing Mold

Leatherworker

The Leatherworker requires a Cauldron to operate.

The Leatherworker trades for leather & money. They sell various insulating material & leather gear.

Below are all possible trades the Leatherworker can have.

Trades:

Novice trade list:

  • 32 leather → money
  • money → leather tunic
  • money → leather cap
  • money → leather pants
  • money → leather boots

Apprentice trade list:

  • 3 money → rabbit hide
  • 3 money → scute

Journeyman trade list:

  • 6 money → slime ball
  • 6 money → tough fabric

Expert trade list:

  • 6 money → hoglin hide
  • 6 money → fur

Master trade list:

  • 16 money → ersatz leather
  • 16 money → chameleon molt

Librarian

The Librarian requires a Lectern to operate.

The Librarian trades for money only. They sell a large collection of enchanted books.

A master librarian has a 1/4 chance of selling mending.

Below are all possible trades the Librarian can have.

Trades:

Novice trade list:

  • 10 money → Unbreaking I
  • 10 money → Protection I
  • 10 money → Fire Protection I
  • 10 money → Feather Falling I
  • 10 money → Blast Protection I
  • 10 money → Projectile Protection I
  • 10 money → Respiration I
  • 10 money → Aqua Affinity I
  • 10 money → Thorns I
  • 10 money → Depth Strider I
  • 10 money → Frost Walker I
  • 10 money → Soul Speed I
  • 10 money → Sharpness I
  • 10 money → Smite I
  • 10 money → Bane of Arthropods I
  • 10 money → Knockback I
  • 10 money → Fortune I
  • 10 money → Efficiency I
  • 10 money → Fire Aspect I
  • 10 money → Looting I
  • 10 money → Sweeping Edge I
  • 10 money → Power I
  • 10 money → Punch I
  • 10 money → Luck of the Sea I
  • 10 money → Lure I
  • 10 money → Loyalty I
  • 10 money → Riptide I
  • 10 money → Channeling
  • 10 money → Flame
  • 10 money → Multishot
  • 10 money → Impaling I
  • 10 money → Quick Charge I
  • 10 money → Piercing I
  • 10 money → Silk Touch I
  • 10 money → Capacity I
  • 10 money → Gravity gun
  • 10 money → Digging
  • 10 money → Impact I
  • 10 money → Hellfire
  • 10 money → Mutation Bane I
  • 10 money → Backstabbing I
  • 2 money blocks → l_reclaimed I

Apprentice trade list:

  • 15 money → unbreaking 2
  • 15 money → protection 2
  • 15 money → fire_protection 2
  • 15 money → feather_falling 2
  • 15 money → blast_protection 2
  • 15 money → projectile_protection 2
  • 15 money → respiration 2
  • 15 money → thorns 2
  • 15 money → depth_strider 2
  • 15 money → frost_walker 2
  • 15 money → soul_speed 2
  • 15 money → sharpness 2
  • 15 money → smite 2
  • 15 money → bane_of_arthropods 2
  • 15 money → knockback 2
  • 15 money → fortune 2
  • 15 money → efficiency 2
  • 15 money → fire_aspect 2
  • 15 money → looting 2
  • 15 money → sweeping 2
  • 15 money → power 2
  • 15 money → punch 2
  • 15 money → luck_of_the_sea 2
  • 15 money → lure 2
  • 15 money → loyalty 2
  • 15 money → riptide 2
  • 15 money → multishot 2
  • 15 money → impaling 2
  • 15 money → quick_charge 2
  • 15 money → piercing 2
  • 15 money → capacity 2
  • 15 money → impact 2
  • 15 money → mutation_bane 2
  • 15 money → backstabbing 2
  • 4 money blocks → reclaimed 2

Journeyman trade list:

  • 30 money → unbreaking 3
  • 30 money → protection 3
  • 30 money → fire_protection 3
  • 30 money → feather_falling 3
  • 30 money → blast_protection 3
  • 30 money → projectile_protection 3
  • 30 money → respiration 3
  • 30 money → thorns 3
  • 30 money → depth_strider 3
  • 30 money → soul_speed 3
  • 30 money → sharpness 3
  • 30 money → smite 3
  • 30 money → bane_of_arthropods 3
  • 30 money → fortune 3
  • 30 money → efficiency 3
  • 30 money → looting 3
  • 30 money → sweeping 3
  • 30 money → power 3
  • 30 money → luck_of_the_sea 3
  • 30 money → lure 3
  • 30 money → loyalty 3
  • 30 money → riptide 3
  • 30 money → multishot 3
  • 30 money → impaling 3
  • 30 money → quick_charge 3
  • 30 money → piercing 3
  • 30 money → capacity 3
  • 30 money → impact 3
  • 30 money → backstabbing 3

Expert trade list:

  • 42 money → protection 4
  • 42 money → fire_protection 4
  • 42 money → feather_falling 4
  • 42 money → blast_protection 4
  • 42 money → projectile_protection 4
  • 42 money → sharpness 4
  • 42 money → smite 4
  • 42 money → bane_of_arthropods 4
  • 42 money → efficiency 4
  • 42 money → power 4
  • 42 money → impaling 4
  • 42 money → piercing 4
  • 42 money → infinity

Master trade list:

  • 8 money blocks → sharpness 5
  • 8 money blocks → smite 5
  • 8 money blocks → efficiency 5
  • 8 money blocks → mending

Machinist

The Machinist requires a Engineer's Crafting table to operate.

The Machinist trades for money. They sell various car parts, gasoline & workshop blocks.

Below are all possible trades the Machinist can have.

Trades:

Novice trade list:

  • 16 money → bucket of gasoline
  • 3 money → canister
  • 3 money → car workshop
  • 3 money → car workshop part

Apprentice trade list:

  • 1 money block → wheel
  • 4 money blocks → small tank
  • 6 money blocks → medium tank
  • 8 money blocks → large tank

Journeyman trade list:

  • 1 money block → Iron license plate holder
  • 2 money block → big wheel
  • 4 money block → White tank container
  • 4 money block → White container

Expert trade list:

  • 1 money block → license plate
  • 10 money block → White sportscar body
  • 10 money block → White SUV body
  • 10 money block → White transporter body

Master trade list:

  • 14 money block → 3 cylinder engine
  • 16 money block → 6 cylinder engine
  • 18 money block → truck engine


Mason

The Mason requires a Stone Cutter to operate.

The Mason trades for sticks, string & feathers. They sell various crossbow bolts & arrows.

Below are all possible trades the Mason can have.

Trades:

Novice trade list:

  • 12 clay balls → 1 money
  • 1 money → 8 clay balls

Apprentice trade list:

  • 20 Andesite → 1 money
  • 1 money → 12 Andesite
  • 1 money → 4 netherrack

Journeyman trade list:

  • 20 quartz → 1 money
  • 1 money → 10 quartz

Expert trade list:

  • 1 money → 16 Jade
  • 1 money → 16 Slate
  • 1 money → 16 Larvikite
  • 1 money → 16 Marble
  • 1 money → 16 Basalt

Master trade list:

  • 1 money → 3 Glowstone
  • 1 money → 3 Sea lantern
  • 1 money → 3 End rod

Shepherd

The Shepherd requires a Loom to operate.

The Shepherd trades for coloured wool & money. They sell coloured wool & a large range of music discs.

Below are all possible trades the Shepherd can have.

Trades:

Novice trade list:

  • 12 white wool → 1 money
  • 12 light gray wool → 1 money
  • 12 gray wool → 1 money
  • 12 black wool → 1 money

Apprentice trade list:

  • 1 money → 8 white wool
  • 1 money → 8 light gray wool
  • 1 money → 8 gray wool
  • 1 money → 8 black wool

Journeyman trade list:

  • 1 money → 2 leads
  • 1 money → 1 fur

Expert trade list:

  • 16 money → music disc(13)
  • 16 money → music disc(cat)
  • 16 money → music disc(blocks)
  • 16 money → music disc(chrip)
  • 16 money → music disc(far)
  • 16 money → music disc(mall)
  • 16 money → music disc(mellohi)
  • 16 money → music disc(stal)

Master trade list:

  • 16 money → music disc(strad)
  • 16 money → music disc(ward)
  • 16 money → music disc(11)
  • 16 money → music disc(otherside)
  • 16 money → music disc(pigstep)
  • 16 money → music disc(wanderer)
  • 16 money → music disc(endermosh)
  • 16 money → music disc(thime)
  • 16 money → music disc(daze)

Toolsmith

The Toolsmith requires a Smithing table to operate.

The Toolsmith trades for coal, iron & diamonds. They sell steel & steel tools.

Below are all possible trades the Toolsmith can have.

Trades:

Novice trade list:

  • 15 coal → money
  • 1 money → 10 coal

Apprentice trade list:

  • 4 iron ingot → 1 money
  • 4 money → 1 steel ingot

Journeyman trade list:

  • 1 diamond → 2 money
  • 3 money → steel hoe

Expert trade list:

  • 12 money → steel axe
  • 12 money → steel shovel

Master trade list:

  • 12 money → steel pickaxe

Wandering Trader

Wandering Trader shows up every now and then. Hes chill like that. He comes on an Elephant if he approaches a player that is in a biome with the desert category. The elephant has a chest on it with extra loot that can be looted by the player or dropped along with the chest. If the player is not in a desert-like biome, The wandering trader will have the traditional 2 trader llamas.

The Wandering Trader trades for money. They sell a range of weapons & various bullets.

Below are all possible trades the Wandering Trader can have.

Trades:

Trade Level 1:

  • 1 money → 2 gunpowder
  • 1 money → 2 mutton wrap
  • 1 money → 2 bacon sandwich
  • 6 money → Medical kit
  • 3 money → Steel Rod
  • 5 money → Steel Ingot
  • 5 money → Aluminum Ingot
  • 4 money → 12 9mm bullet
  • 4 money → 12 12 gauge shell
  • 6 money → 8 .357 Magnum Bullet
  • 4 money → 8 .50AE Bullet
  • 4 money → 8 45acp Bullet

Apprentice trade list:

  • 2 money block → 12 9mm Bullets
  • 2 money block → 12 45acp Bullets

Journeyman trade list:

  • 8 money block → MP5A5
  • 8 money block → MP7
  • 8 money block → UZI
  • 8 money block → MAC-10
  • 8 money block → M4A1

Expert trade list:

  • money block → 12 .50AE Bullet
  • money block → 12 7.62x39mm Bullet
  • money block → 12 5.56x45mm Bullet

Master trade list:

  • 16 money block → Engineer's blueprint(Bullet)
  • 16 money block → Engineer's blueprint(Special Bullet)
  • 16 money block → 9mm Bullet Casing Mold
  • 16 money block → 45acp Bullet Casing Mold
  • 16 money block → .50AE Bullet Casing Mold

Before v5, the trader used to have a backpack on its back and would hold items corresponding to the Trader's current trades. This could be looted without the Wandering Trader looking. But, if the Wandering Trader caught you searching its backpack, it would hold a permenant grudge against the player and the player could no longer trade with it. Wandering traders do not restock.

Weaponsmith

The Weaponsmith requires a Grindstone to operate.

The Weaponsmith trades for coal, iron & diamonds. They sell steel & steel tools.

Below are all possible trades the Weaponsmith can have.

Trades:

Novice trade list:

  • 15 coal → 1 money
  • 16 money → steel sword
  • 16 money → spear

Apprentice trade list:

  • 1 money → 2 gunpowder
  • 16 money → night stick
  • 16 money → premium hammer

Journeyman trade list:

  • 4 money → 8 9x19 mm bullets
  • 4 money → 8 .45 ACP bullets
  • 4 money → 4 .357 magnum bullets

Expert trade list:

  • 26 money → bowie machete
  • 16 money → fire axe
  • 14 money → spiked iron baseball bat

Master trade list:

  • 2 money → shuriken
  • 8 money blocks → military knife
  • 8 money blocks → military shovel
  • 10 money blocks → M92FS
  • 10 money blocks → M1912A1