Mutated Infected

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Assimilated Roamer

Henry.png
  • Health: 40HP
  • Attack: 9
  • Armor: 12AP
  • Attack Type: Melee
  • Attributes: Will be named several different things such as:
    • TqLxQuanZ
    • Flames
    • Henry

Developed Roamer

TqLxQuanZ.png
  • Health: 50HP
  • Attack: 10
  • Armor: 16AP
  • Attack Type: Melee
  • Attributes: Will be named several different things such as:
    • TqLxQuanZ
    • Flames

Bomber

Scary guy. They will blow everything up and they come in hordes too. Just shoot with gun. These mofo's WILL ignore mob greifing rules.

Wasteland Variant:

  • Health: 40
  • Attack: 2
  • Armor: 0
  • Attack Type: Melee & Aoe
  • Attributes: Devastating explosion on death or player contact.

Lab/military Base Variant:

  • Health: 80
  • Attack: 17
  • Armor: 20
  • Attack Type: Melee and AOE

Note: Never found a naturally spawning mil/lab variant.

Boomer

Boomer .png

Like the Devastated, the Boomer have two versions that spawn, one that spawns anywhere in the wasteland, and a stronger variant that spawns in labs and military base. Follow range of 32 blocks.

Wasteland Variant:

  • Health: 50
  • Attack: 4
  • Armor: 4
  • Attack Type: Melee and AOE
  • Attributes:

Lab & Military Base Variant:

  • Health: 90
  • Attack: 19
  • Armor: 24
  • Attack Type: Melee and AOE
  • Attributes:

Clicker

Clicker.png

Got its head split, in theoryRock.jpg has two variants, one spawns anywhere in the wasteland while the other(stronger) spawns only in military bases and labs. Follow range of 32 blocks.

Wasteland Variant:

  • Health: 70
  • Attack: 6
  • Armor: 4
  • Attack Type: Melee and AOE
  • Attributes: ???

Lab/military Base Variant:

  • Health: 110
  • Attack: 21
  • Armor: 24
  • Attack Type: Melee and AOE
  • Attributes: ???

Note: i never got a naturally spawning lab/mil clicker to spawn and other mobs that have lab/mil variants, i never found them either. drop a note if you find one.

Devastated

Devastated.png

The Devastated have two versions that spawn, one that spawns anywhere in the wasteland, and a stronger variant that spawns in labs and military base. Follow range of 36 blocks.

Wasteland Variant:

  • Health: 35
  • Attack: 4
  • Armor: 1
  • Attack Type: Melee
  • Attributes: Can go through 1 block gaps

Lab and Military Base Variant:

  • Health: 45
  • Attack: 4
  • Armor: 1
  • Attack Type: Melee
  • Attributes: Can go through 1 block gaps

Faceless

Faceless.png

Creepy looking thing, like the revived it will only spawn in wastelands but not within the cities or buildings themselves. Screams a lot. Follow range of 42 blocks.

Base Stats:

  • Health: 70
  • Attack: 11
  • Armor: 0
  • Attack Type: Melee
  • Attributes: Very Fast, Can outrun players. Same bonus multipliers as the revived but even faster

Human Stage 1

Human Stage 1.png

Two Types of Human Stage 1 spawn. The regualr ones will only spawn in wastelands but past 15k blocks a stronger variant will start to spawn in cities. They have a follow range of 22 blocks.

Regular Variant

  • Health: 65
  • Attack: 10
  • Armor: 10
  • Attack Type: Melee
  • Attributes: Attack applies bleed status effect

15k+ Variant

  • Health: 105
  • Attack: 30
  • Armor: 10
  • Attack Type: Melee
  • Attributes: Attack applies bleed status effect

Human Stage 2

Two Types of Human Stage 2 spawn. The regular ones will only spawn in wastelands but past 15k blocks a stronger variant will start to spawn in cities. They have a follow range of 17 blocks.

Regular Variant

  • Health: 75
  • Attack: 10
  • Armor: 0
  • Attack Type: Melee
  • Attributes: Inflicts Bleeding on hit

15k+ Variant

  • Health: 115
  • Attack: 30
  • Armor: 0
  • Attack Type: Melee
  • Attributes: Inflicts Bleeding on hit

Human Stage 3

Human Stage 3.png

Two Types of Human Stage 3 spawn. The regular ones will only spawn in wastelands but past 15k blocks a stronger variant will start to spawn in cities. They have a follow range of 26 blocks.

Regular Variant

  • Health: 85
  • Attack: 11
  • Armor: 8
  • Attack Type: Melee
  • Attributes: Inflicts Bleeding on hit

15k+ Variant

  • Health: 125
  • Attack: 31
  • Armor: 8
  • Attack Type: Melee
  • Attributes: Inflicts Bleeding on hit

Inflated

Inflated.png

They will only spawn in the wasteland or in the abyss.

Wasteland Variant:

  • Health: 50
  • Attack: 14
  • Armor: 7
  • Attack Type: Ranged
  • Attributes: Spits at the player with a 1 second cooldown between each spit ball released. These particles can be deflected but only with precise timing. Spit inflicts Toxicity effect for 2 seconds.

Abyss Variant:

  • Health: 80
  • Attack: 24
  • Armor: 17
  • Attack Type: Ranged

Revived

Revived.png

Kinda looks like it has a butt for a head. It will only spawn in wastelands but not within the cities or buildings themselves. Follow range of 31 blocks.

Base Stats:

  • Health: 60
  • Attack: 11
  • Armor: 8
  • Attack Type: Melee
  • Attributes: Mad Fast apparently, they have a speed multiplier of 1.5 in addition to hard modes(if ur plaing in hard) additional 20% speed multiplier, they will be catching your ass.

Infected Military

Infected Military.png

Base Stats:

  • Health: 50
  • Attack: 20
  • Armor: 24
  • Attack Type: Melee
  • Attributes: None

Infected Hazmat

Rock.jpg

A zombie in a light orange hazmat suit with a full-face glass mask and a small little blue tank on its back. Four variations of this mob, one that only spawns in labs and military, one anywhere in wastelands, and two that spawns anywhere after 10k blocks.

Lab/Military Stats:

  • Health: 80
  • Attack: 20
  • Armor: 24
  • Attack Type: Melee
  • Attributes: None

Wasteland Stats:

  • Health: 50
  • Attack: 15
  • Armor: 18
  • Attack Type: Melee
  • Attributes: None

10k Stats:

  • Health: 120
  • Attack: 40
  • Armor: 38
  • Attack Type: Melee
  • Attributes: None

10k Stats:

  • Health: 90
  • Attack: 35
  • Armor: 32
  • Attack Type: Melee
  • Attributes: None

Infected Police

Rock.jpg

Policeman zombie. They spawn rarely outside wastelands and a stronger version spawns in police stations.

Base Stats:

  • Health: 55
  • Attack: 4
  • Armor: 12
  • Attack Type: Melee
  • Attributes: None

Police station Stats:

  • Health: 40
  • Attack: 4
  • Armor: 12
  • Attack Type: Melee
  • Attributes: None

Infected Police

Rock.jpg

Only spawns in military bases.

Base Stats:

  • Health: 170
  • Attack: 28
  • Armor: 44
  • Armor Toughness: 4
  • Attack Type: Melee
  • Attributes: None

Reductor

Rock.jpg

Spider looking thing with three heads Only spawns 15k out, can spawn anywhere.

Base Stats:

  • Health: 70
  • Attack: 27
  • Armor: 12
  • Armor Toughness: 0
  • Attack Type: Melee
  • Attributes: None

Fetus

Rock.jpg

Large fetus with raw red skin Only spawns in the Abyss, 128 block follow range

Base Stats:

  • Health: 100
  • Attack: 26
  • Armor: 20
  • Armor Toughness: 0
  • Attack Type: Melee
  • Attributes: None

Divided

Rock.jpg

Blue t-shirt with a big hole in its stomach. Only spawns in the Abyss, 128 block follow range

Base Stats:

  • Health: 100
  • Attack: 25
  • Armor: 18
  • Armor Toughness: 0
  • Attack Type: Melee
  • Attributes: None

Goon

Rock.jpg

High key a real gooner, its right arm is bigger then its leftRock.jpg and its shirtless. Only spawns in the Abyss, 128 block follow range

Base Stats:

  • Health: 125
  • Attack: 28
  • Armor: 24
  • Armor Toughness: 0
  • Attack Type: Melee
  • Attributes: None

Goon

Rock.jpg

A spooky very fast mob that has a bare skull. It has cockroach like legs growing out its back Only spawns in the Abyss, 128 block follow range

Base Stats:

  • Health: 45
  • Attack: 29
  • Armor: 18
  • Armor Toughness: 0
  • Attack Type: Melee
  • Attributes: None

Mutated Centipede

Rock.jpg

A Nasty orange centipede that has been mutated to become extremely large. It Only spawns in the Abyss, 128 block follow range

Head Stats:

  • Health: 535
  • Attack: 108
  • Armor: 36
  • Armor Toughness: 0
  • Attack Type: Melee

Body/Tail Stats:

  • Health: 510
  • Attack: 58
  • Armor: 26
  • Armor Toughness: 0
  • Attack Type: Melee


Crimson Mosquito

Rock.jpg

Big Mosquito Only spawns in the Abyss, 128 block follow range

Head Stats:

  • Health: 40
  • Attack: 5
  • Armor: 0
  • Armor Toughness: 0
  • Attack Type: Melee