Create is a low-level, early-game tech mod that is relatively easy to start with. While future projects will become a bit more hefty to deal with, pairing it with Immersive Engineering via the Electric Motor will bypass this.
There are 2 aspects in Create: SU (Stress Units) and RPM (Revolutions per minute). SU = Power and RPM = How fast the machines will spin. Machines will perform their functions faster the greater their RPM, at a cost of increased SU consumption. For example, a mechanical press spinning at 256 RPM will press metal sheets faster than a press spinning at 32 RPM. Some require a specific amount of RPM to function at the bare minimum (e.g. Alternator). Others require a specific spinning direction to function. For example, an Encased Fan needs to be spinning clockwise to push, counter-clockwise to pull. A crushing wheel needs to be spinning inwardly to push crushed ores to the bottom. A machine's SU consumption can be seen by looking at it with the Engineer's Goggles, and a stressometer can be used to see your overall SU capacity. RPM can be increased/decreased with cogwheels, Rotation Speed Controllers, or an Adjustable Chain Gearshift. Use the ponder function (Open inventory, hover over a Create machine) to know how it works. To speed up RPM with cogs, simply have a large cog turn a small cog and do the opposite to slow it down.
Visual guide on how to change RPM
You can also use andesite casing on a cog to cover it and remove the functionality of the shaft portion and only having it rotate along its teeth. This will allows you to stack cogs and not have them connect along the shaft.
There are currently 4 ways to obtain power in Create.
Sorted by progression
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Generates a small amount of Rotational Force through player interaction.
32x RPM
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A waterwheel creates Rotational Force by supplying a rush of water over its sides.
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A windmill generates Rotational Force. It is composed of a Windmill Bearing (or Mechanical Bearing in pre 0.3 versions) and "Sail-like blocks". Sail-like blocks include Windmill Sails, Sail Frames, and Wool blocks. Due to the easy access to its components, the windmill along with the Water Wheel are the earliest automatic power generators in the game.
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The Steam Engine is a block that provides Rotational Force. It outputs the highest Stress Unit (SU) capacity of all the survival-mode power-generating blocks. It converts the pressure caused by heating Water in a Fluid Tank into Rotational Force, allowing for large scale item production and multiple contraptions.
Hand Cranks
One of the simplest forms for creating energy is the Hand Crank. By placing this item on a rotational input, you can turn it clockwise, generating 256 SU.
Windmills
Windmills are extremely useful, not only for power, but for farms (see Mechanical Bearing(s)). Windmills are relatively easy to setup, with just 3 item requirements.
- Windmill Bearing
- Windmill Sail
- Linear Chassis (Optional)
- Radial Chassis (Optional)
The amount of SU a windmill generates all depends on the # of sails attached to the windmill, at a max of 128 sails generating 8192 SU.
Waterwheels
Waterwheel come in two sizes, small and large. Obviously the larger one will generate more SU, but its RPM will be lower and vice-versa. If a small and a large water wheels are connected the large one will spin at the speed of small ones. This is an easy way to speed up your rpm with only 1 extra block of space, not counting the water.
Waterwheel SU Comparisons
Small Waterwheel |
256 SU
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Large Waterwheel |
512 SU
|
Steam Engine
Steam Engines are extremely powerful and come with 2 flavors: Passive and Active. The main difference between these two lies within the heat source used to power the machine.
Blaze Burners are an item within create that can be fed burnable items to generate heat, hence why it is an active source (when fueled). Campfires on the other hand is a passive source.
Active heat sources produce hotter temperatures, while passive ones produce lower temps. It is strongly recommended to heat your blazes with lava which can be done in 2 ways: dripstone lava farm, or an infinite lava pool. The formula to find the amount of cauldrons you need is 1.2 x # of blazes. As for the infinite lava pool, you will need a hose pulley and 10k lava source blocks. If the pool is done correctly, the pulley should recognize it as a "Bottomless Supply". Don't forget to use a straw on the blazes so that it can accept fluids. Use pipes to transfer the lava to the blazes. The max level you can get through lava burning is a level 9 Steam Engine.
Apart from passive and active sources, a Blaze Burner can also be super charged with Blaze Cakes or various liquids such as Biodiesel (See Liquid Burning section on JEI). These require much more effort to craft/obtain but are necessary to attain a max level steam engine, along with enough water and the appropriate fluid tank size. Use Engineer's Goggles and look at the fluid tank to view your boiler stats.
(List of items will be here soon)
Contraptions allow for a group of blocks to be transformed, while applying power to Actors,
which are essentially items that just automate something.
Cart Assembler
Cart Contraptions are extremely simple to make structures that can easily be picked up by Shift + Right clicking with a Wrench.
One of the first items required for assembling a Cart Contraption is a Cart Assembler. Cart Assembler's can only be placed on existing rails.
In order to assemble a cart contraption a rail, minecart, and Redstone output (constant) is needed.
At this point you can pick up the contraption via Shift + Right clicking with a Wrench on the minecart.
Gantry Carriage
Gantry Garriage's allow contraptions to move back and forth horizontally.
As you can see, the Gantry Carriage does have a sticky side facing up. With the use of the Linear Chassis
you can create contraptions without the need of any Super Glue.
The Gantry Carriage must be placed on top of a Gantry Shaft
which is the item that must be powered with some sort of rotational force. Spinning it clockwise will make the Gantry Carriage go forward, vice versa.
Mechanical Bearing(s)
The Mechanical Bearing allow rotational transformations, unlike the Gantry Carriage
which allows directional transformations. There are 3 bearings that can be crafted in this game. The Mechanical Bearing requires a rotational input in order to rotate. A Windmill Bearing
does the opposite, it generates rotational force while also allowing contraptions to be built on it. The Clockwork Bearing
is exactly what it sounds like; a bearing that rotates according to time. Surprisingly this bearing rotates according to time, which can be configured via an interface.
Immersive Engineering is a midgame technology mod mainly meant to cut out the repetitive parts of the game ( mining :< ).
Refined Storage (RS) is a storage mod that allows the user to store items and fluids in a network which can be all accessed through one or more Grids. This allows for easy storage management, removing the need to place chests all over your base and having to open every single one to find just one item. Many essential RS items can be found early game in all Office Towers (see City), with Disk Drives specifically found in the basement level of Office Tower 2. Grids offer search and sorting functionality, allowing the user to sort through their items based on criteria. The searching function can also be synchronized with JEI searches through Search box mode. For example, with the mode "JEI Synchronized (two-way autoselected)", the seach box is automatically selected whenever you open your Grid and whatever you search up in your RS Grid will also search the same in JEI and vice versa. These options are buttons shown to the left of your Grid, feel free to customize it.